Top 5 Challenging Boss Battles in Dark Souls 2!

Sinh

Dark Souls is a series known for its robust level of challenge and punishing learning curves. Dark Souls 2 is no exception to this, and it contains several bosses that occasionally make you wonder why you are playing in the first place. Generally speaking, the bosses in DS2 are considerably easier than the original (or perhaps I am now just more skilled at the game). Indeed, some are almost laughably easy. Demon of Song and the Skeleton Lords spring to mind immediately, with an honourable mention to Nashandra and Aldia who were disappointingly easy as a final boss in comparison to Lord Gwyn.

That being said, some of the bosses were frustrating to say the least. Here are my own personal top five most difficult (or annoying) bosses in Dark Souls 2: Scholar of the First Sin.

  1. Sinh, Slumbering Dragon

The main game and the DLC material pit you against a number of Dragon bosses, but I would say that this is the most challenging of the lot. Primarily, this is due to the fact that it spams toxic at you as an after effect to its breath attacks. Bosses that like to inflict status effects on to the player are always frustrating, but in this case the combination of toxic, flying charges, fireballs and punishing melee attacks make this fight stand out.

  1. The Smelter Demon/Magical Smelter Demon

smelter

I have included these two in the same spot as they are more or less identical in terms of appearance and move set (albeit slightly more power on the magical demon). Some players may have found this fight pretty easy but I found myself struggling. The Smelter Demons hit hard, move faster than you would expect for their size and also inflict fire and magic damage respectively. A few area spread attacks can catch you off guard, and midway through the fight the Demons will cause residual damage if you stand too close and enchant their weapons for further damage. This is challenging enough, but I think what caught me off guard the most was the fact that, well telegraphed as the attacks are, there is a slightly longer pause than you would expect between the beginning of the attack animation and the attack landing. Often you roll out of danger only to then take the attack full on in the face. Most people could probably adapt to this a bit quicker than I did but it still proves a challenge. A special nod has to be given to the magical Smelter Demon for having a very irritating run up to the boss, full of dangerous enemies and traps.

  1. Aava, the Kings Pet

aava

Hands up, who remembers Sif from Dark Souls 1? Anyone else feel slightly bad about killing him? I always did; he looks too cute, makes a heart-wrenching noise like a dog when hurt and just misses his dead buddy.

No such feelings accompany this fight. Aava is a bastard; a straight-up bastard. Beast boss fights are, in my experience, either quite easy or punishing in the extreme. Aava falls into the latter category. Unlike the Royal Rat Authority, whose attacks are pretty easy to suss out and avoid (roll forward), Aava’s move-set is more varied, do more damage, and he is much, much faster. All of your dodges need to be completely on-point or you are in for a mauling. There are many times where I felt that my dodge was perfectly timed only to die moments later. Additionally, Aava also has a few spells/area attacks to keep things interesting. I always plump for a melee build; I have no idea how spell-casters manage to get through this fight.

  1. Raime, the Fume Knight

SotFS_Raime

I probably died more times in this boss fight than in many of the others put together. He is another boss fight that comes in two halves; once his health is depleted by half he becomes a lot more dangerous. His initial attack pattern is quite varied but can be mastered with a few attempts. That being said, if he hits you, the damage can be quite severe as he racks up combo-hits and staggering attacks. It is easy enough to heal at this stage; sprinting across the room should give you enough time to chug that sweet, sweet Estus.

His second form is genuinely frightening. He adopts the move-set and flaming sword attacks of Lord Gwyn, the final boss in Dark Souls 1, only there is no favourable terrain to assist you in the fight. His attacks are lightning fast and it is nearly impossible to get enough breathing space to heal. I ended up two handing my Pursuer’s great sword as blocking any of his attacks was simply not an option. In order to win, your rolls and doges must be perfect every time. There is no margin for error. Additionally, he can follow up his quick combos with punishing area attacks, fireballs, and a laserbeam-like type attack. If you have depleted your stamina through dodging his combos they can be very hard to avoid.

However, the sense of triumph on winning this fight is pretty special, and has only really been matched the first time I defeated Ornstein and Smough in the first game.

  1. Burnt Ivory King

SotFS_IvoryKing

I am going to preface this entry by saying that I did actually enjoy it quite a lot, despite the level of difficulty.

This boss is possibly unique in the Souls franchise (I haven’t played DS3 so can’t say for sure) in the sense that the boss fight includes a melee or sorts with multiple enemies and allies. The Burnt Ivory King opens portals into the fight arena and you have to defeat all of the Burnt Knights before facing off against the King himself. It’s actually quite fun, but the enemies are not as weak as you would like which means that the changes of actually getting to the King each time you try is about 50/50. Due to the fact that he is similar in fighting style to the challenging Fume Knight, this can be problematic. He moves with terrifying speed, hits hard and offers very few chances for healing. On his own, this fight is probably a bit easier than Raime, but when you add in the extra challenge of defeating his knights, it just pips it for me in terms of difficulty.

Do you agree with my list? If not I’d love to hear which bosses made you want to never play the series again!

Meet your Doom! Doom 3 that is…

927361-doom_3

As some of you may know I have always been a huge fan of the original Quake game released way back in the 90’s (on the N64 in my case) so much so that I did a Halloween tribute to it a few years back and the beginnings of a Let’s Play! On Youtube (links to both at the end of this post.)

It seems hard to discuss Quake without people inevitably making comparisons to the Doom franchise. Therefore I have always avoided playing Doom, possibly feeling that it would be some sort of slur on Quake to do so, but most likely it was more a case of not seeing how it could ever live up. However, when I came across the special edition of Doom 3 for a few pounds in a second hand shop I just couldn’t pass up the opportunity to find out what the franchise is like to play.

To be honest, my expectations of this game were quite high (Quake prejudice notwithstanding) as it regularly makes appearances in people’s lists of the scariest video games. Happily, I have not been disappointed. As a horror game, it’s a very competent effort indeed, and manages to create a wonderfully creepy gaming experience. The opening level sees you on a Martian outpost of a sinisterly powerful corporation tasked with exploring space and conducting scientific research. From the get-go there is a feeling about this place is not quite right. Whether it’s the oddly overly sterile environment, the egotistical overseer/manager of the facility or the disembodied android voices echoing down the corridors, the place just feels like a disaster waiting to happen.

Sure enough within minutes of your arrival everything starts to go horribly wrong and you find yourself tasked with hunting down some employees who have gone missing. The horror and suspense is built up well as you being to explore some of the abandoned sections of the base with only a flashlight and some of the terrified maintenance personnel for company. Naturally when you find the missing staff everything kicks off, with the creepy devil’s heads appearing out of the walls and possessing the hapless scientists and turning the marines into mindless zombies. This doesn’t sound particularly original, and it isn’t, but it is done with polish enough to make it seem both frightening and refreshing.

zombie

It’s quite hard to pin down what makes this game so frightening but here are just a few of the factors which combine to make the overall effect. This game manages to create a perfect sense of isolation; you very rarely run into anyone who hasn’t succumbed to the possessing force which has ravaged the base, and the few who have mostly die pretty quickly. The lighting and level design is used to great effect to further emphasise this sense of loneliness and isolation; the claustrophobic corridors, ventilation shafts and access tunnels lend themselves well to creating an overall sense of dread and impending doom. You also begin the game with very little actual information about your surroundings and narrative; most information in the game is gained through finding personnel PDA’s which hold a variety of voice memo and staff e-mails which shed light on what has been happening in the research facility. The audio effects and monster design in the game are also top notch, managing to be both crisp and yet retaining an almost retro sort of feel; you can see the care and attention which has gone into bringing out the canon in this game.

doom9

Overall, this is a great horror experience. My only real criticism is that the lack of overall narrative and character interaction can sometimes seem stifling at times; but mostly this is a great game and well worth a play through. Does it compare to Quake though? I can’t really answer that as I have not played any of the more recent entries into the series for a fair comparison. I did enjoy playing the original Quake more, but that is not a particular criticism of Doom and may have as much to do with nostalgia as anything else. The Doom 3 BFG edition also comes with the original versions of Doom and Doom 2 so perhaps a more direct comparison would be more appropriate there.

https://www.youtube.com/watch?v=xcfxPkKwh5I

https://theinverselook.wordpress.com/2013/11/07/halloween-quake-revisited/

119 Minutes at Freddy’s

Freddy

A while back I noticed this little known game on Steam which showed a lot of promise, so I mentally added it to my to-do list and then promptly forgot about it.

I apparently then blinked and this small game became hugely popular and spawned two sequels and engrossing questions regarding the mysterious identity of the puppet and purple man. I am referring to, of course, Five Nights at Freddy’s.

Despite being, apparently, the last person in the whole world to play this game, it was with some excitement that I made the modest investment to download this game. I was a little worried that the game would not live up to the hype that I had heard previously before downloading, but happily this turned out not to be the case.

From the moment the ominous main menu flashes up with its pervasive, fear inducing music and grainy, flickering visuals, I was pretty sure that this game was going to be on to a good thing. For those of you who are not familiar with the premise of the game, I’ll give a brief overview.

You play a security guard taking up a new position as the night watchman at the mysterious Freddy’s restaurant, keeping watch from midnight to 6am five nights a week. Within moments of starting your first shift, a phone call from your predecessor informs you that this job is already more than you might have bargained for. At night, the animatronics which usually entertain the children during the day become more active, wandering around the restaurant. This doesn’t sound so frightening until the phone man informs you that if they find anyone during the night, they will assume that it is a rogue animatronic and will stuff you into an empty robot body full of razor sharp metal and wires, particularly in the face area. As you can imagine, this is invariably fatal.

As the protagonist, you cannot move or interact with the environment at all. All you have available to combat the psychotic animatronic Freddy and his cohorts is a CCTV system of seven cameras located throughout the restaurant and two doors which can be closed electronically. Some of the animatronics move around less when viewed on the cameras, some more so. You also have limited power for the whole night (apparently the company is incredibly cheap indeed, hence the deadly robots), using the cameras and the doors and lights drains the power more quickly. If the power runs out, it’s game over, Freddy is going to kill you.

screen05

Essentially, this is a strategy game full of creepy music and chills, not to mention outrageous jump scares when the animatronic that you thought you knew the location of suddenly leaps out of the shadows with teeth bared going straight for the throat. Despite the fact that you know this is likely to happen, it is guaranteed to make you jump every time.

2

Despite the tame sounding nature of the action, this game is actually fantastic, full of tension and strategy; do you use more power and keep tabs on the CCTV or do you conserve power and hope for the best? I can guarantee that at some point in this game you will be staring at the clock which seems stuck at 4am, just praying that the power will last for a few more hours so that you will survive the night, all the while knowing at the back of your mind that you will be repeating it all again the next night. Not to mention the fact that the difficulty ramps up noticeably with each passing night.

If you haven’t played this game, I would highly recommend as the price is a very modest £3.99 and is definitely well worth the price. Good luck.

Halloween: Quake Revisited

Image

So, another halloween has come and gone without any particular significance. One thing I did gain from Halloween was a perfect excuse to revisit the very first game I ever played: the original Quake. This game came with the first computer we ever had (an old Packard Bell) alongside other such classics as Swiv 3D, MDK: Mission Laguna Beach and Adiboo. If you don’t know what this game is then no words can possibly describe this game to you (try google or youtube.) First of all lets get one thing clear; I have no idea what my parents were doing letting me play Quake when I was six years old. To me this smacks of irresponsible parenting. Apparently, they were fine letting a six year old blast his way through various undead minions, wading through a bucket of gore. And oh yes, there is gore. Massively pixallated gore. There are some games which age beautifully over time. This is not one of those games. The visuals look bad even compared to other games of the same time period. Does this detract from the terror and fun of the game? Not at all. If anything its hilarious to watch your enemies explode into pixallated globs of red blocks. None of this realistic death stuff, they really explode. Which, thanks to the graphics, is funny rather than nauseating. In addition to this the visuals actually can add to the tension of the game. The enemies can almost appear out of nowhere with barely any warning whatsoever. The game-play still holds up rather well, with pretty decent level design and plenty of interesting minions to destroy. So the game is still fun, but is it scary? Actually, yes. For me this is down to the audio in the game. The music in some parts of the game is haunting to say the least. Perhaps even more terrifying however, are the moments of silence. This reveals the sound of nearby enemies moaning, screaming or grunting; present but unseen as you creep carefully forward to spring their trap. There really is a small surge of fear as an enemy unexpectedly flies out at you screaming and attempting to dig a chainsaw or foot long talons into your face. The noise of water dripping off walls, sepulchral chanting and distant zombies moaning really does create an excellent atmosphere. The weapons all feel suitably satisfying to use, from the classic double-barrelled shotgun to the not-so-classic quadruple-barrelled nail gun. The game is a pretty decent length and offers a fair amount in the way of replay value as each level contains secrets and hidden chambers which reward careful replaying of levels. On the higher levels of difficulty the game really does offer a challenge. To those thinking of giving the game a go, if you want slightly sharper graphics, go for the PC version rather than the console version. Either way, the game is well worth playing. With the lights turned off and the sound cranked up this game definitely can still provide some great scares. Check out the awesome trailer below and tell me that you aren’t tempted!

http://www.youtube.com/watch?v=5WzyVjx-SXMImage