Top Ten Grass-Type Pokemon!

grass type

Despite grass type being one of the most common Pokemon types of all, I often feel that it is generally overlooked. Possibly this is due to grass being pretty weak competitively, being weak to flying, fire, bug, Ice and poison. This makes it pretty tricky to use, particularly with most teams running an ice attack user to deal with the many dragon type threats which are commonly used (Salamence etc) and the prevalence of Mega-Charizard and Talonflame in the doubles meta-game. Another possible reason for grass type often being overlooked is that there are just so many average looking Pokemon in this type. However, I think it deserves better, so here is my top ten favourite Grass, or part-grass, type Pokemon.

  1. Snivy

snivy

This Pokemon makes the list due to its cutesy charm and appearance of haughty aloofness. It doesn’t hurt that Ash’s Snivy in the TV series really was amazing (once it got its attitude sorted.)

  1. Vileplume

250px-045Vileplume

I loved this Pokemon as a child ever since I saw it in glorious 3D in Pokemon Stadium, pirouetting around using petal dance, smiling away. It earns ever more marks from me by looking bad-ass despite evolving from one of the dullest basic Pokemon in the game.

  1. Chikorita

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CUTE!! ‘Nuff said.

  1. Leafeon

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I love all of the Eeveelutions. I think they are all so well designed, lots of thought and effort have gone into the look of these Pokemon. They seem to typify their typing in the way that they look, and Leafeon is no exception to this. It’s a pain to evolve if you aren’t sure where to find a moss stone, but well worth the effort. Surprisingly not too awful stats-wise too, with an impressive attack and defence value. Move-pool not too good though.

  1. Bulbasaur

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BULBA-SAUR! I love Ash’s Bulbasaur in the cartoon, its tough and cute in equal measure. I never could understand why Ash leaves it behind…

  1. Cacturne

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Not only is this Pokemon, incredibly sinister looking, its Pokedex is equally disturbing – “Packs of them follow travelers through the desert until the travelers can no longer move.” Looking at its face, I can seriously believe it. Huge style points on this Pokemon.

  1. Abomasnow and Mega-Abomasnow

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Since I first encountered this Pokemon and its associated mega-evolved form in the snowy cave in the Kalos region, I thought its design was pretty special. Which is saying something as I think that the 6th generation has some really great Pokemon design to compete with, so much so that I wrote a post dedicated solely to this shortly after the release of X and Y (if you missed it, the link is at the bottom of this post.) Who wouldn’t love a giant grassy Ice-monster that looks like it could very well be responsible for all the rumours of abominable snow men?

  1. Gourgeist

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Haunted pumpkin that wanders around cursing people? That’s sounds pretty awesome to me. “Singing in eerie voices, they wander town streets on the night of the new moon. Anyone who hears their song is cursed.”

  1. Ludicolo

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This Pokemon makes it all the way to the top purely because it looks like it is the most cheerful creature on the planet and dances pretty well. Making it dance slower when it has a status problem was a fairly nice touch.

  1. And the winner is…Trevenant!

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This Pokemon has a great little Pokedex entry, stating that it will willingly protect its forest from harm cause by people and Pokemon, which instantly conjures up memories of Ents from Lord of the Rings or Tree Guardians from the Warhammer Wood Elf army. Add in the fact that its design really is perfect, then this ways always going to be the standout winner.

https://theinverselook.wordpress.com/2014/01/21/6th-generation-pokemon-design/

Awww snap – Pokemon Snap!

poke snap

Everyone has those games which they end up accumulating through various ways and means which never seem to get played. A while back I bought a bundle of N64 which contained a few classics, Donkey Kong 64 among them, which contained a few titles that I had little to no interest in playing.

One of these titles that just sat there gathering dust was Pokemon Snap; it’s not that I thought the game would be bad I just never really got around to trying it out. As it turned out, this was this was a mistake because Pokemon Snap actually is a bit of a gem. For those who are too young to remember, Pokemon Snap is an on rails photography game. Professor Oak is making a Pokemon report and has commissioned you to take photos to add to his report.

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Admittedly, this sounds terrible, but the game is actually both fun and addictive. You sit in a high-tech vehicle which travels through various terrains and your job is to take photos of as many different Pokemon as possible with points being awarded at the end for the quality of the photographs. Extra points are awarded for the subject being in the centre of the shot, the pose, the sizing and whether there are multiple Pokemon in the photo. It sounds easy, but it is actually quite challenging as they are fast moving and often hiding, attacking other Pokemon, etc.

vulpix

As you photograph new Pokemon, more levels are unlocked and items are awarded for use in helping to photo more Pokemon such as food to lure them to good locations, or Pester Balls to flush rarer Pokemon out of hiding. This makes the game more complicated than you might initially expect, and the frustration becomes so real when you just miss that perfect shot that would give you the highest score. It can be quite painstaking to lure multiple Pokemon to one spot for a perfect shot but the satisfaction of pulling it off is great, as is the lavish praise received from Professor Oak. By throwing balls and food you can also make the Pokemon fight, faint and evolve which prompts Oak to declare your photos as ‘very funny’ and give you extra points. Apparently Professor Oak has a pretty simplistic sense of humour.

I was surprised by how addictive this game is; although the game only has about 7 or 8 levels the longevity is there as it really is hard to resist going back through a level to try and get the maximum amount of points and to flush out new Pokemon. In a way, I suppose the game also teaches you the rudimentary points of photo composition too, although some photos which are clearly amazing snapshots are rejected by Oak on the ridiculous grounds of being slightly off centre. I suppose the compulsion to maximise the points and discoveries is the same drive behind filling out a Pokedex within one of the main entries in the franchise. Perhaps that’s why I am such a sucker for this game; or maybe it really is just a bright and charming (and somewhat odd) addition to the franchise which I regret overlooking for so long.

To get an idea of what to expect, please find a link to the first level below, brought to you by Nintensoft.

https://www.youtube.com/watch?v=4BPhFYzX9TY

Pokemon Wonderlocke Challenge! Episode 3: death, grinding and tough choices

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After a somewhat turbulent journey filled with loss and wrath, finally the bright lights of Mauville City beckoned. With my somewhat diminished team I decided that it was time to get some new blood to add to the team before tackling the Mauville City gym, therefore I ventured east of the city to route 118.

Route 118: Voltorb (sent) Feebas (received)

Feebas…not great admittedly but workable, although evolving it into a Milotic might end up being a bit of a pain. Fortunately, this didn’t actually prove to be a problem due to a somewhat unfortunate grinding incident brought on by my own impatience resulting in a fainted Feebas and a feeling of utter shame.

Getting somewhat desperate at this point I took the Magikarp from the box and spent the train ride to work endlessly grinding to evolve Magikarp into Gyarados, or in other words, something useful. Of course this would not help me in the forthcoming gym, Mauville City playing host to the Hoenn electric type gym. As usual, the mooks leading up to the leader offer virtually no resistance whatsoever with Bagon crushing all opposition.

And, as usual, this was followed by yet another dollop of tragedy. I should have known better as I have spent enough time playing competitively and watching Pokemon videos to remember that Magneton has crazy high special attack. I really underestimated the damage that the Volt Switch would do and paid the price.

As I collected my badge and TM from Wattson I decided it was time to leave Mauville and go on a Pokemon catching spree to replenish my party with wonder trades from routes 111, 112 and the Fiery Path.

Route 111 Geodude (sent) Metapod (received)

Route 112 Numel (sent) Pawniard (received)

Fiery Path Numel (sent) Eevee (received)

The Eevee caught me a bit by surprise and this offered a new challenge in deciding exactly what to do with it. I definitely didn’t want Flareon or Vaporeon as this would be totally redundant with my other Pokemon in the party. In the end I decided that Sylveon would be the best all-round choice and offer some much needed bulk to the party. I decided that Pawniard wouldn’t really work as it doesn’t evolve until level 52 which would be a massive pain.

Until next time, cue the music and let the grinding montage begin…..

Current party:

-Quilava

-Combusken

-Shellos

-Gyarados

-Butterfree

-Sylveon

Deceased:

-Zubat

-Bagon

-Feebas

Pokemon wonderlocke challenge! Episode two

250px-262Mightyena

We left last time on the road which leads to Brawly, the fighting type specialist gym leader. Sadly, unlike last time, there was much more grief in this section than I would have liked.

The gym leader and his cronies did not actually present too much in the way of an issue; Zubat’s wing attack/ brave bird combo was enough to see off the gym with no casualties to report. Sadly, this was the last action that Zubat would see due to an unlucky critical hit inflicted by some two-bit trainer on the following route.

The journey to Mauville was similarly not incident free but did allow for two new encounters:

Route 109 Magikarp (sent) Bagon (received)

Route 110 Electrike (sent) Zigzagoon (received)

The Bagon from route 109 turned out to be an excellent replacement for the recently deceased Zubat. Its moveset included dragon dance, and its dragon typing provides a nice resistance to grass, fire, water, electricity etc.

A trainer battle with a trainer on route 117 saw the untimely death of my recently evolved Mightyena. In truth, this was entirely my own fault for risking the chance of not attacking through paralysis, and this is exactly what happened.

Route 117 Zigzagoon (sent) Honedge (received)

I was mightily please to receive Honedge, the eventual Aegislash would be an excellent addition to my team. Sadly, this was not to be. I immediately set about grinding to get it up to the same level as my other Pokemon, only for it to be wiped out to a pursuit from a Doduo. A DODUO for pity’s sake. Devil bird more like. I was switching out to Bagon to take the hit and it used literally the only move that could screw me. Frustrated just doesn’t quite cover it.

Current team:

Combusken

Quilava

Bagon

Shellos

Deceased:

Zubat

Mightyena

Honedge

Top ten mega evolutions!

Sometimes you just need a good top ten and this is one of those times! Just to be clear, this is based purely on aesthetics rather than competitive viability, as some of these Pokemon really are not cut out for competitive play.

  1. Aggron

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Looking like a tank which decided to have a baby with a rhino, Aggron looks like one of those Pokemon which, if real, would be far too dangerous to be allowed to live. All blades, all edges and titanic size, this is somewhat reminiscent of a Dark Souls boss….to be feared.

  1. Houndoom

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Cujo much? Houndoom has a good design anyway and is only improved by becoming mega. The black, white and red colour scheme, coupled with the huge ram horns and pointy tail give more than a vague impression of devilishness. Way cooler than Mega Absol’s emo fringe look…

  1. Steelix

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There is something hypnotic about the tiny shards of metal orbiting Steelix’s face, endlessly moving and supported by seemingly nothing at all. That coupled with Steelix’s serpentine shape and vaguely unsettling grin combine to make this a pretty awesome visual spectacle.

  1. Ampharos

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Because you’re worth it too! Mega Ampharos really does look like an advert for Pantenne or Herbal Esseences with that wavy, majestic hair and ‘I’m so much more awesome than you look.’ Pretty cool, in other words.

  1. Banette

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This Pokemon could quite easily be something fished out of the Warren’s basement or straight out of the mind of Tim Burton. Childhood fear mixed with the everyday made terrifying doesn’t even come close to describing the horror that would be if this Pokemon were actually to exist.

  1. Blastoise

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Huge reptile with a howitzer sized cannon on its back? Enough said.

  1. Altaria

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IT’S SO FLUFFY I’M GOING TO DIE!

  1. Beedrill

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All menace, all pointy, all badass! I have always liked the design of this Pokemon, and going mega has only made me like it more edgy.

  1. Charizard X

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I love the colour scheme; the blue balefire streaming out of the mouth makes this design seem to be a little ethereal.

  1. Gengar

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Gengar is one of my most favourite Pokemon designs, so I really couldn’t see how it could be improved upon. The hellish underglow lighting up the Gengar as if it was emerging from the pits of the underworld managed to do it though.

Agree or disagree? Did I miss anything off my list? Let me know in the comments!

Pokemon International Tournament!

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All Pokémon have been returned to their Pokeballs, 3DS’ across the world have been laid down (or smashed in rage this IS Pokémon after all) signifying the end to the May International Pokémon VGC tournament. Now that the dust has settled its time to tally up how I did and comment on some of the highlights. For those of you unfamiliar with the international events, essentially the competition is spread over 3 days, each player being allowed a totally of 20 games each day to a maximum of 60 overall. The top 128 in the competition receive championship points which contribute to an invitation to the world championship. Before I go into the scores and results here is the team that I used for the tournament:

 

Venusaur (Mega)

Moves: Sludge Bomb, Giga Drain, Leech Seed, Protect.

Nature: Modest.

EVs: 200 Defence, 200 Special Defence, 100 Special Attack, 8 Speed.

 

Rotom Heat

Moves: Overheat, Thunderbolt, Will-O-Wisp, Protect.

Nature: Sassy.

EVs: 200 Defence, 200 Special Defence, 100 Special Attack, 8 Speed.

 

Garchomp

Moves: Dragon Claw, Earthquake, Rock Slide, Protect.

Nature: Jolly.

EVs: 252 attack, 252 Speed, 4 Defence.

 

Scrafty

Moves: Fake Out, Crunch, Drain Punch, Detect.

Nature: Adamant.

EVs 252 Attack, 50 Speed, 206 Defence.

 

Gyarados:

Moves: Waterfall, Ice Fang, Dragon Dance, Protect.

Nature: Adamant.

EVs 100 Attack, 200 Defence, 208 Special Defence.

 

Aegislash:

Moves: Shadow Ball, Flash Cannon, Substitute, King’s Shield.

Nature: Relaxed

EVs 200 Special Defence, 154 Special Defence, 154 Defence.

 

Day One:

It was with some nervousness that I sat down to my first battle of the tournament, fearing that an initial loss would set the tone for the whole competition. Happily, the game was won pretty comfortably thanks to the bulk of Mega Venusaur. Due to time commitments I could only do 11 out of the 20 games for that day. However, it would seem that I could do no wrong, finishing the day with a record of 10 wins and 1 loss, putting my points at 1620 (everyone starts at 1500.)

 

Day Two:

The first game of the day saw a close defeat, the first indication that the competition had become a lot more difficult after the first day. I battled 14 battles that day but failed to open up much of a lead, pretty much alternating between wins and losses for the whole day. By the end of the day I had completed 25 battles overall, and my score rested at 18 wins and 7 losses, leaving my score almost unchanged from the previous day. Notably, one of the last battles of the day was against a Poketuber called Wolfey who created the Eggy Emporium Pokémon forum. This was a terrible defeat for me as he seemed to anticipate all the plays I was going to make before I had even decided to make them. Nevertheless, a great battle and a harsh lesson in how far my battling has still to come.

Day Three:

This was a day with huge ups and downs, with some great wins in the morning followed by a string of bad defeats in the afternoon. One memorable loss was against a hugely original Ice based team featuring Rotom Frost and mega Abomasnow. My own Rotom’s lack of speed let me down in this instance, leading my team to succumb to blizzard after blizzard. A galling loss, mitigated somewhat by the uniqueness of his team. I battled 17 battles that day bringing my total up to 42, with an overall score for the competition of 26 wins and 16 losses and a rating of 1629. The highest score I achieved in the competition was 1690 and potentially I should have called it a day at that point.

 

Thoughts:

There are a few observations that I would take forward to any future tournaments. First of all, battle all the battles available, particularly on the first day. Most of the casual, non-committed players will drop out after the first day, so play as many as possible on the first day. By the second day only skilled trainers will be left. Second, stop battling and take a break after one or two losses in a row. Taking a break and stepping back a bit for a while really is the best thing to do after a few losses, particularly if you feel that luck has really been against you or your opponent has been using a particularly douchey strategy.

This weekend I’ll be battling in the UK national championships hopefully I will have better results to announce! If you have a copy of X or Y then here are a few battle codes from the competition. As always if you want to battle let me know!

GQFW-WWWW-WWW7-FFVK

L6KW-WWWW-WWW7-E7HT (This was the closest battle in the universe.)

EN7G-WWWW-WWW7-ERG5

BCXG-WWWW-WWW7-EQPP

Oh no! It’s Team Rocket!

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Prepare for trouble! Make it double…..

Like most people of the 90’s generation, as a child I was enthralled every Saturday when the Pokémon TV series would appear on screen to show us the latest adventure of Ash and his Pikachu, who invariably saved the day in some capacity before winning some gym battles out of pure luck. However, another constant staple of the show were the ever-present figures of Team Rocket. Each episode would see Team Rocket dressed up in terrible disguises, which our heroes could (for some reason) never see through, before attempting to make off with Pikachu for no good reason at all. As a testament to Team Rocket’s perseverance and ineptitude, I have put together a team list for an in-game Pokémon team based solely on Pokémon used by the inept trio. I have tried to stick to their most iconic Pokémon, rather than use Pokémon which they only briefly owned or only used once. Let’s be clear, this is not a competitive team. Its pretty hard to make a competitive mono-type team at the best of times but with the restriction of using only Rocket Pokémon makes it considerably harder. Still, against less hyper competitive teams it may do well.

Arbok
Item: Focus Sash
Moves: Coil, Earthquake, Gunk Shot, Dragon Tail.

EVs, Nature and Ability: 252 Attack, 252 Speed, 4 SpD, Intimidate, Adamant.

Arbok’s intimidate ability is useful for reducing the attack capability of physical attackers, which is a good thing because Arbok’s defences are pretty average at best. Therefore Arbok is more of a sweeper. Focus sash allows you to guarantee surviving one hit allowing you to set up a Coil move, which raises Attack, Defence and Accuracy by one stage. Arbok can then sweep using gunk shot for massive damage along with earthquake. Dragon tail allows Arbok to force Pokémon to switch out if it outspeeds. As a sweeper maximum speed and attack investment make perfect sense.

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Golbat
Item: Eviolite
Moves: Brave Bird, U-turn, Confuse Ray, Toxic.

EVs, Nature, and Ability: 252 Attack, 252 Speed, 4 Def, Infiltrator, Jolly.

Due to its status as being a mid-evolution Pokémon, the Eviolite item is a must as it increases both defence and special defence by 50% giving it reasonable staying power. That being said, this Pokémon will still not be taking many hits so is more suited to a sweeper role. The infiltrator rule is extremely useful as it allows the Pokémon’s attacks to ignore substitutes and the effects of reflect, light screen, safeguard etc. This Pokémon has decent enough coverage with bug type U-turn to take down dark and psychic types (and allows you to switch out troublesome match-ups) and brave bird to inflict heave damage. Toxic and confuse ray can cause you foe some serious problems, completely ruining even some of the best strategies.

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Victreebell
Item: Black Sludge
Moves: Giga Drain, Sludge Bomb/Clear Smog, Infestation, Sleep Powder.
EVs, Nature and Ability: 252 SpA, SpD 252, Def 4, Chlorophyll, Bold.

This Pokémon fulfils a special attacking role and adds a useful grass typing to the mix. While still not being a great overall typing, the addition of poison to grass at least removes the poison and bug weaknesses and makes earthquake a neutral hit. The item Black Sludge, when combined with Giga Drain, gives this Pokémon a bit of staying power, allowing it to regain health. Sludge Bomb is a powerful special STAB move, but clear smog could be used to remove stat changes from Pokémon who are trying to set up, such as Dragonite. Infestation traps a Pokémon in battle and causes gradual chip damage, forcing a Pokémon to stay into an unfavourable match-up. Sleep powder, as you would expect, can cause some serious headaches.

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Weezing
Item: Leftovers
Moves: Sludge Bomb, Flamethrower, Will-O-Wisp, Stockpile/Pain Split.
EVs, Nature and Ability: 252 SpD, 252 Def, 4 SpA, Levitate, Modest.

Weezing can be an impressive physical wall. With naturally high defence Weezing can soak up attacks from physical attackers. Weezing can also gain the Stockpile move, boosting its defences enormously. Leftovers help to make the Pokémon hard to get rid of, giving back 1/16 health each turn. With a few stockpiles under your belt this may almost negate any damage that your opponent does. Will-O-Wisp inflicts gradual damage and reduces physical attackers damage capability, adding to its staying power. Flamethrower and Sludge Bomb offer good coverage, as fire is super effective against the only type immune to poison (Steel). If you would rather gain more health back rather than increase defences then pain split can be substituted for stockpile.

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Lickitung:
Item: Choice Specs
Moves: Shadow Ball, Thunderbolt, Ice Beam, Toxic.
EVs, Nature and Ability: 252 HP, 252 SpA, 4 SpD, Cloud Nine, Modest.

Coverage, coverage, coverage. Thats the purpose of Lickitung at this point. It was hard to come up with a use for Lickitung; its stats are all pretty average except speed which is terrible. However, it has access to a decent movepool and with the choice specs and modest nature will be able to do at least reasonable damage. The cloud nine ability will be useful against teams which use weather effects to their advantage as it effectively cancels out the effects of rain, hail, sun etc. Its two other potential abilities are pretty decent, oblivious and own tempo allowing the Pokemon to avoid confusion and gender dependant attacks such as infatuation and destiny knot etc.

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Wobbuffet:
Item: Rocky Helmet
Moves: Counter, Mirror Coat, Encore, Destiny Bond.
EVs, Nature and Ability: 252HP, 252SpD, 4 Def, Shadow Tag/Telepathy, Bold.

This Pokemon is extremely tricky to use but could be pretty hilarious. It knows very few moves and with pitiful attacking stats it relies almost exclusively on counter and mirror coat to do damage. These moves reflect damage back based on whether a move was physical or special in nature. Get this wrong and you are going to do no damage whatsoever. Shadow tag can be useful to trap opponents into battle, and telepathy can be useful in doubles battles as it makes you avoid taking damage from allies spread moves. Encore can shut down opponents in both singles and doubles by trapping them into moves such as protect, forcing them to either switch out or be stuck doing nothing for several turns. The addition of the rocky helmet ensures that anyone physically attacking Wobbuffet will take residual damage, and the HP and special defence investment should make the Pokemon bulky enough to take some hits.

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Like I said this team is not especially competitive and would be destroyed by most VGC teams, but could definitely be fun to try out. As always, leave a comment below if you wish to battle!

Pokemon X and Y: Belated Impressions

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So, the holidays have been and gone, and this has given me the chance to catch up on some of the latest 3DS releases of the last few months. Despite Pokemon X being released several months ago now, after completing the game I feel that the time is right to throw my opinions into the mix. First things first, this is a Pokemon game. There is almost no need to write a review of any kind as the basic formula of the game has remained unchanged since its first appearance in the nineties. For those who are not a fan of the series, there is little in this latest instalment that will change your mind.

With the move from 5th to 6th generation there have been a few changes, relatively minor though they may seem. First of all, this generation introduces a new type, the first since Dark type. In my opinion the introduction of the fairy type has changed the game for the better and is not, as many feared, just introducing a new type for the sake of it. The introduction of fairy type has corrected the overpowered dragon type that has been prevalent in the last few generations. Not only is fairy type super effective against dragon Pokemon but it is also completely resistant to dragon type attacks. It also has a useful resistance to the numerous fighting and dark type Pokemon and moves in the game. Fairy type is weak to both steel and poison type attacks, which offers an incentive for using these two types of Pokemon which have typically been only of limited use and effectiveness. Considering the nice design of the steel and poison Pokemon this has always been a shame. Overall the type system feels more balanced than ever and offers more variety in terms of strategy and Pokemon choice.

The next important change involves the introduction of the mega evolution mechanic. To some this seemed to be a cheap gimmick to give the illusion of the series moving forward. I don’t agree, however. I think that overall the mega evolution mechanic offers a new level of depth and complexity to battles. The benefits and drawbacks of stat and type changes that can occur with mega evolution activation, and the fact that only one mega evolution per battle can be used, result in a greater variety of tactics that can be used in battles, particularly in online play. Not to mention the fact that most of the most of the evolutions look pretty bad ass. Gengar and Abomasnow’s mega evolutions in particular look pretty great.

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Other changes? Well, Pokemon are more varied and easier to find on the game map. In some past generations most areas were populated exclusively with Sentrets, Pidgey’s and Zubats. In this generation more of the Pokemon that you might actually want to use are pretty liberally distributed across the game from the beginning. Not only does this make random encounters less frustrating, but they also encourage people to switch Pokemon more often and come up with more varied Pokemon teams. This is aided by the new experience share system. The exp share is found pretty early on in the game and experience is now shared between all Pokémon on the team rather than just the Pokémon holding the exp share device. This makes it relatively easy to train up multiple Pokémon teams, encouraging players to experiment with different Pokémon. In the past the time it would take to train low level Pokémon was a deterrent to trying out newly caught Pokémon.

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In addition to more varied wild Pokémon, there seem to be less areas of forced random encounters in the game (such as caves and so on) which greatly reduces the frustration of exploring off the beaten track and hunting for new Pokémon. The battles themselves look great with the new level of graphics power. Your Pokémon look more alive and realer than ever before.

The only downside to the game is that the main quest feels a bit too easy. This is partly down to the aforementioned exp share system which makes it pretty easy to raise Pokémon. In addition to this, the NPC trainers still do not behave as human battlers would. They still resolutely use types which are weak to your own attacks in the face of coming oblivion rather than switching Pokémon. That said, none of the previous games have been especially difficult and perhaps I have just have experience on my side.

The 6th generation makes it easier than ever to connect to trainers around the world for trades and battles. Battles can be found in the battle spot which matches you up with another random battler. Passers- by on the main game screen can be challenged at any point. The Global Trade system and the Wonder Trade system have made it easy to trade with trainers across the globe and to barter and offer specific Pokémon. The one thing that I have realised from playing this game is that I am terrible at online, competitive battling against other players. There is a huge difference between battling NPCs and human players, as they require totally different tactics and strategies which I, apparently, do not have. Apparently the teams that I put together are not especially competitive, but I am endeavouring to improve. Indeed, the challenge of becoming better at online battling is one which I have become mildly obsessed with.

Back to the game, I would recommend this version of the game to old fans and new players alike. New generation Pokémon have always been a bit hit and miss and reception is therefore mixed. I am pleased to report that the majority of 6th generation Pokémon seem to be hits rather than misses. The new legendaries are well designed and full of character. This game is definitely to be recommended and prove that Pokémon as a brand and a game is far from being spent.