Top 5 Challenging Boss Battles in Dark Souls 2!


Dark Souls is a series known for its robust level of challenge and punishing learning curves. Dark Souls 2 is no exception to this, and it contains several bosses that occasionally make you wonder why you are playing in the first place. Generally speaking, the bosses in DS2 are considerably easier than the original (or perhaps I am now just more skilled at the game). Indeed, some are almost laughably easy. Demon of Song and the Skeleton Lords spring to mind immediately, with an honourable mention to Nashandra and Aldia who were disappointingly easy as a final boss in comparison to Lord Gwyn.

That being said, some of the bosses were frustrating to say the least. Here are my own personal top five most difficult (or annoying) bosses in Dark Souls 2: Scholar of the First Sin.

  1. Sinh, Slumbering Dragon

The main game and the DLC material pit you against a number of Dragon bosses, but I would say that this is the most challenging of the lot. Primarily, this is due to the fact that it spams toxic at you as an after effect to its breath attacks. Bosses that like to inflict status effects on to the player are always frustrating, but in this case the combination of toxic, flying charges, fireballs and punishing melee attacks make this fight stand out.

  1. The Smelter Demon/Magical Smelter Demon


I have included these two in the same spot as they are more or less identical in terms of appearance and move set (albeit slightly more power on the magical demon). Some players may have found this fight pretty easy but I found myself struggling. The Smelter Demons hit hard, move faster than you would expect for their size and also inflict fire and magic damage respectively. A few area spread attacks can catch you off guard, and midway through the fight the Demons will cause residual damage if you stand too close and enchant their weapons for further damage. This is challenging enough, but I think what caught me off guard the most was the fact that, well telegraphed as the attacks are, there is a slightly longer pause than you would expect between the beginning of the attack animation and the attack landing. Often you roll out of danger only to then take the attack full on in the face. Most people could probably adapt to this a bit quicker than I did but it still proves a challenge. A special nod has to be given to the magical Smelter Demon for having a very irritating run up to the boss, full of dangerous enemies and traps.

  1. Aava, the Kings Pet


Hands up, who remembers Sif from Dark Souls 1? Anyone else feel slightly bad about killing him? I always did; he looks too cute, makes a heart-wrenching noise like a dog when hurt and just misses his dead buddy.

No such feelings accompany this fight. Aava is a bastard; a straight-up bastard. Beast boss fights are, in my experience, either quite easy or punishing in the extreme. Aava falls into the latter category. Unlike the Royal Rat Authority, whose attacks are pretty easy to suss out and avoid (roll forward), Aava’s move-set is more varied, do more damage, and he is much, much faster. All of your dodges need to be completely on-point or you are in for a mauling. There are many times where I felt that my dodge was perfectly timed only to die moments later. Additionally, Aava also has a few spells/area attacks to keep things interesting. I always plump for a melee build; I have no idea how spell-casters manage to get through this fight.

  1. Raime, the Fume Knight


I probably died more times in this boss fight than in many of the others put together. He is another boss fight that comes in two halves; once his health is depleted by half he becomes a lot more dangerous. His initial attack pattern is quite varied but can be mastered with a few attempts. That being said, if he hits you, the damage can be quite severe as he racks up combo-hits and staggering attacks. It is easy enough to heal at this stage; sprinting across the room should give you enough time to chug that sweet, sweet Estus.

His second form is genuinely frightening. He adopts the move-set and flaming sword attacks of Lord Gwyn, the final boss in Dark Souls 1, only there is no favourable terrain to assist you in the fight. His attacks are lightning fast and it is nearly impossible to get enough breathing space to heal. I ended up two handing my Pursuer’s great sword as blocking any of his attacks was simply not an option. In order to win, your rolls and doges must be perfect every time. There is no margin for error. Additionally, he can follow up his quick combos with punishing area attacks, fireballs, and a laserbeam-like type attack. If you have depleted your stamina through dodging his combos they can be very hard to avoid.

However, the sense of triumph on winning this fight is pretty special, and has only really been matched the first time I defeated Ornstein and Smough in the first game.

  1. Burnt Ivory King


I am going to preface this entry by saying that I did actually enjoy it quite a lot, despite the level of difficulty.

This boss is possibly unique in the Souls franchise (I haven’t played DS3 so can’t say for sure) in the sense that the boss fight includes a melee or sorts with multiple enemies and allies. The Burnt Ivory King opens portals into the fight arena and you have to defeat all of the Burnt Knights before facing off against the King himself. It’s actually quite fun, but the enemies are not as weak as you would like which means that the changes of actually getting to the King each time you try is about 50/50. Due to the fact that he is similar in fighting style to the challenging Fume Knight, this can be problematic. He moves with terrifying speed, hits hard and offers very few chances for healing. On his own, this fight is probably a bit easier than Raime, but when you add in the extra challenge of defeating his knights, it just pips it for me in terms of difficulty.

Do you agree with my list? If not I’d love to hear which bosses made you want to never play the series again!

Dark Souls Lore Part 2: the ‘Chosen Undead’


My last post on this topic outlined the grand deception perpetrated by Gwyn, Lord of Sunlight. Namely, that the curse of the undead was created and unleashed by Nito on the orders of Gwyn as a means to ensure the perpetuation of the Flame, and thus the continued rule of the Gods. Additionally, the myth of the ‘Chosen Undead’ and the aligned prophecy is created by Gwyn, or Gwyndolin, and disseminated by Kingseeker Frampt as another means of controlling the undead and manipulating them into maintaining the Flame.

If you are interested in reading the full post, you can find it here.

Under this context, I decided to look for other clues that would suggest that you, as the player are actually not the Chosen Undead and that the whole prophecy is meaningless.

The stated goal of the Chosen Undead is to kindle the Flame and banish the Dark, and thus averting the onset of the Age of Dark. The game plays on our expectations as players; it is natural to assume that we are special in the world in which we play. This is paralleled in the desperate desire of the undead to find meaning in their cursed state. The game uses language like ‘light’, and ‘gods’ to suggest that we are on the side of right. Dark has always had negative connotations in story telling; so it is tempting to assume that light is good and dark is ‘bad.’

However, we know that the Age of Dark actually refers to the onset of the rule of humanity over the world, subverting and supplanting the rule of the gods, or ‘light.’ Indeed, this was a major driver in persuading Gwyn to link his soul with the Flame in the first place. As I have stated before, it is interesting to note that there are no non-human undead (another factor that suggests that the curse was devised by the ‘Gods’); why would an undead, with their roots and base in humanity be chosen to ensure the continued rule of the gods?

The game often uses the ploy of the unreliable narrator when giving information to the player via exposition. This means that we should be naturally wary and suspicious of any information that is volunteered to us; why should our status as the Chosen Undead be any different? The only reason that we think that we might be is because Kingseeker Frampt tells us that we are, and his motivations are suspect at best.

This brings us neatly to Kaathe, the other primordial serpent. His dialogue talks about opposing Frampt to help right ancient wrongs and find the true lord. This could be a reference to writing the wrongs perpetrated against the dragons by the gods, or it could refer to writing the wrongs of Gwyn in linking the Flame and subverting the natural order of the world and suppressing humanity. This would again suggest that the undead were never meant to be, so it is very unlikely that there would be a chosen undead.

Even if we do buy into the concept of a chosen undead, there is some awkwardness when considering exactly who is doing the choosing. Setting aside some higher power in Lordran that is never mentioned in the game, the natural assumption would be Gwyn, as the mightiest of the Lords. However, as the time of our imprisonment in the asylum, we know that Gwyn is languishing in the Kiln of the First Flame, his power all but spent following his linking with the Flame. It is unlikely that he would be capable of overseeing the process of empowering a chosen undead, and who else would have the power?

To my mind Kingseeker Frampt providers the final clue to the chosen undead being a false prophecy. When he greets you after the ringing of the first Bell of Awakening, he goes out of his way to praise you and convince you of your status as the chosen one. However, should you choose to attack Frampt (after placing the Lord Vessel) and inflict enough damage on him, he will choose to denounce you, claiming that you are not the chosen one after all and that he will sleep until one more worthy appears. Frampt’s capriciousness is telling.

If you truly are the chosen undead, you would be no matter what actions you took or how Frampt feels about you. The glib and fickle way in which he treats you may suggest that he knows that the prophecy is a lie and that the chosen undead does not exist. When he says that he awaits one more worthy, it is likely that he means someone who is more easily duped and controlled into doing the bidding of the gods, and being manipulated into linking the Flame.

It is also odd that there appears to be nothing particularly special about our character or abilities at all. Indeed, we would not even have made it out of our cell in the Undead Asylum were it not for the actions of Oscar of Astora, who tosses us the key to our cell.

I suppose it all comes back to the oft used saying “If it seems too good to be true then it probably is” (if the idea of being a sacrifice appeals to you that is.)

Dark Souls Lore: Gwyn, the First Sin and Conspiracy!


We are told that in the beginning there was the primordial, half-formed world which was ruled by the immortal Stone Dragons. They, like the land itself, were changeless and undying.

In the depths of the world there arose the progenitors of the humans, giants and other creatures of the world that we see scattered through the Dark Souls universe.

At some point (when is unclear, and a relatively unimportant question in a world that pre-exists time) the First Flame is kindled in the deepest reaches of the world. Within the Flame there exists the Four Souls which serve as fuel for the Flame.

These souls, as we are told, are discovered by four mighty beings who claim their power for their own. These beings came to be known as: Gwyn, Lord of Sunlight; Nito, the First of the Dead; Isalith, Master of Fire; and the mysterious figure known as the Furtive Pygmy.

The Lords rise up and use their power to cast down the Stone Dragons and usurp control of the surface world. They are aided by Seath, a dragon born without scales who therefore lacks the immortality of his kind, who is rewarded by Gwyn by making him a Duke and, eventually, giving Seath a fragment of his Lord Soul.

Nito retreats to the catacombs to become master of the dead and Gwyn and the Witch of Isalith go on to found their own mighty domains. The Furtive Pygmy chooses to remain in the shadows, repeatedly splitting its own Lord Soul, known as the Dark Soul, which he portions out to the emerging race of humanity who begin to multiply.

Eventually, without the power of the Lord Souls to sustain it, the First Flame begins to fade. This alarms the Lords as their own power is linked with the Flame. They fear that their dominion over the world will come to an end if the Flame is lost; they also fear the emerging threat of humanity who could, in time, come to challenge the Lords for control over the world.

In desperation, Gwyn decides to commit the First Sin by linking his own soul with the Flame. However, he is aware that his own soul cannot fuel the Fire indefinitely. Therefore, before linking his soul with the Flame, he comes up with a plan to ensure the continued propagation of the Flame.

Gwyn devises a plan which forces the emerging humanity to continue to feed the Flame through sacrificing their humanity as fuel. In order to achieve this, Gwyn enlists the aid of Nito, First of the Dead, to create the curse of undeath to afflict humanity.

The curse, which would be devised and unleased by Nito, only intensifies as the Flame fades. In order to avoid going hollow, afflicted humans must harvest humanity from wherever they can and offer it as fuel to the bonfires that are linked to the Flame. Not only does this help to fuel the flame but it also allows the undead to retain their sense of self and avoid going hollow.

As the flame fades, ever more members of humanity fall under the curse and become undead, become afflicted and begin the process of harvesting fuel for the flame to avoid the fate of going hollow.

This plan has the double benefit of ensuring the propagation of the Flame, and therefore the continued rule of the Lords through the line of Gwyn, who presumably contain a portion of his Lord Soul, but also has the effect of dividing and weakening humanity through the curse.

Although not explicitly stated, the curse of undeath makes more sense as being purposefully created and targeted at humanity by a hostile will rather than through a chance of nature or an unintended consequence of the fading of the Flame. The label of a curse is important as it does not act in the way that a disease would, which could be mitigated and quarantined. It is interesting to note that only humanity is afflicted by the curse. The only undead giants and other creatures that can be found in the Catacombs seem to exist only through the efforts of Nito and, to some extent, Pinwheel.

As the First of the Dead, Nito would be well placed and capable of creating an undead curse which could be unleashed at the bidding of Gwyn, in the same way that his powers were unleashed against the Stone Dragons. As a being who is only interested in spreading death, the curse of the undead would appeal to Nito as it encourages the undead to kill to further harvest humanity.

To further solidify the continued propagation of the Flame by humanity afflicted with the curse of undeath, Gwyn, or possibly his children, conspire with Kingseeker Frampt, one of the primordial serpents, to create the prophecy and myth of the Chosen Undead as another means of control.

By distributing the prophecy, and the myth of the Chosen Undead, it encourages the more powerful of the undead to seek more souls and link the Flame, framing it as a noble quest to banish the curse of undeath. The process does indeed do this, for a while, until the Flame begins to die down once more, re-starting the cycle.

Having devised and implemented a plan to ensure the continued protection and fuelling of the First Flame, Gwyn splits his Lord Soul with his children and several other important figures, and finally offers himself to the Flame, becoming the first Lord of Cinder. His loyal knights who accompany him are charred in the resulting conflagration, becoming the Black Knights that wander Lordran.

At some point before the linking of the Flame by Gwyn, the Witch of Isalith attempts to re-create the First Flame, but instead ends up creating the Chaos Flame the eventually spawns the demon race and pyromancy.

It is logical to assume that the events taking place in Dark Souls 1 happen just after the first waning of the Flame since Gwyn became the first Lord of Cinder (although it would seem that this is still a very long time after that). I think this is evidence most by the fact that the Nito and Seath are still alive (if that is the appropriate word for the First of the Dead and a now immortal dragon.)

I did wonder why Frampt (presumably with Gwyn’s permission) would push you towards destroying Nito, Seath and the other holders of the Lord Souls. The simple answer would seem to be that he knew that powerful souls would be needed for the re-kindling and no longer really needed the other holders of the Lord Souls for anything. The Flame would continue to exist without them.

I also questioned how the Flame could be linked in subsequent cycles of the process as the powerful souls of Nito etc would already have been used up in the players run in Dark Souls 1. However, this must be where the Lords of Cinder come into play. Just as you kill the first Lord of Cinder in the form of Gwyn, subsequent ‘chosen undead’ must vanquish all the other Lords of Cinder who are created through the process of linking the Flame before linking the Flame themselves.

This is yet more evidence of the cyclical nature of the process and ingenuity of the deception by Gwyn and Frampt. It is hard to shake off the feeling that you are being used when you play the game, and I know that next time I am faced with the choice, you better believe I will be choosing not to link the Flame.

Gaming Addiction

Video game addiction: how I’ve missed you. Since the age of seven I spent most of my time hurrying back from school or other such tedious chores to continue another adventure in whatever gaming fix I had at the time. My first gaming experience was Goldeneye on the N64 (a game which lives up to the fame and fondness in people’s memories) and after that my love of games was kindled. So, the majority of my childhood/teen years were probably what most people would see as a textbook case of misspent youth and hardly what most people would describe as productive This may or may not be true but the fact remains that there is a certain pleasure to immersing yourself in a gaming experience; defeating the villain, completing the quest, catching them all. Iconic moments experienced by a whole generation immediately come to mind; stopping the moon from crushing clock town, Joanna Dark’s showdown with the Skedar leader, sneaking through Goldeneye’s Facility, Link opening the doors of time and, of course, choosing between 3 Pokemon in Professor Oak’s lab. However, in the last few years something unexpected happened. Gaming fell by the wayside, lack of time and money contributed to a lack of enthusiasm for the next gen consoles. No longer was I taking the role of a plumber or a bear with a bird in its backpack. I was worried that I had lost forever the total immersion and enthusiasm for games that I once had in such abundance. Happily in recent days three games have come along to rekindle my gaming passion: Pokemon Heart Gold (by no means a new game but one which I somehow missed first time around), Elder Scrolls and Dark Souls. The quality of these three games is outstanding; RPG’s at their finest. The world created in the Elder Scrolls universe is so detailed and compelling that you find yourself completing menial tasks which, in the real world, would be ridiculous but in the context of the game are hugely enjoyable (usually fetching or finding for reasonably ungrateful people). Dark Souls manages to be outstanding in a completely different way; the combat is streamlined and sublime, the world is beautiful and fascinating and the difficulty level is genuinely tough. The first defeated boss really does create a feeling of utter triumph and skill. Similarly, defeating the Elite Four with a band of Pokemon which you have raised from New Bark Town all across Johto to Indigo Plateau is no less compelling after nearly 20 years of Pokemon. Now that my love of games has been re-ignited, suggestions for new games would be appreciated.